Rise of the G.O.Ds

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Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The first meet

So the meeting outside town had some showings, but nothing more than fledgling adventurers of little or no renown.

Still the gods have done more with less so Maz decided to continue.

He took stock of the crew.

A bumpkin druid that hardly knew of anything more in the world than what’s within a day’s travel from the tree under which he was spawned.

A “paladin” that is nothing more than a rebellious child looking for an excuse to knock heads and spite her mother.

A refuge from the law with the skills and sharp blades commonplace with all criminals. You can’t throw a rock on the sword coast and not hit one like this. He even has the “I was framed” story to go with the charade.

And to top it off some spoiled little brat trying to wean himself from the silver spoon and make pretend he is a hero. Must have a guilt complex of some sort.

Well it will have to do. The mire will test them well and good enough and Maze was not about to get his hands dirty on this part of the plan.

Besides they work cheap.

He expected a run-in with of some kind on the way to the temple and he was not disappointed.

Near a bridge over a small brook they came upon an interesting scene. The crumpled form of a dead body laying on the shore and the sounds of a baby crying from the reeds.

True to form both the ones with family issues took to running to the help without pause. They have much to learn yet.

The druid stayed at my side to “protect” me (giggle) and of course the thief disappeared into the darkness without a word. I rested my feet and waited

The next part was very interesting. As I was expecting them to blunder into an obvious trap the rogue surprised me with very keen eyes and spotted a few of the ambushers and called them out, the druid fast as a whip casted some roots to slow things down.

The ambushers had to change tactics and charge the party without surprise. The normal hodgepodge of orcs poured from the woods but what did set me back was the appearance of a few Quanak from the water. You don’t see many of them anymore near the edges of the swamp and most assuredly not in cahoots with a band of orcie. Yes this was going to be interesting.

The bandits appeared to be rather weak and easily brought down, the lizard men’s poison tricks did more harm to the orcs then the party. It was only a few seconds before the situation was squashed and the group was very happy of the victory. I did not want to point out the many flaws they committed but most of all was to ignore the archer in the trees until the end.

His arrows took a rather gruesome toll and nearly killed 2 members of the party. Nor did they try and keep one alive to answer questions. These two races never mix and the only reason they would do so is if there is some great power forcing them to do so.

This actually bothers me for if there is another gathering of races in the mire to launch a 4th troll war than Maz’s plans will be seriously hampered. It did make sense though that with all the attention put upon the crown battles of Neverwinter, Waterdeep with its delving into the underdark, and the flaming fist in Baldurs gate about to go war against the undead hoard. It is plain to see that everything in-between is unguarded and ripe for plunder.

Hell that’s why he is here himself

Well anyway on to the aftermath, the first issue was the fact that two of the party nearly got themselves killed in the fight. And apparently their ability to deal with wounds is seriously lacking.

They only have to live long enough to finish this quest, but till then he will have to do what he can. A little mumbled prayer, some mumbo-jumbo, and a bit of sleight of hand and things is better. Nobody asks how or seems to care and that’s fine with Maz.

A search of the bodies turns up nothing more than normal bandit fare….so nothing of use. The poison of the lizard-men was of interest but there is no antidote for it. The lizards are immune and don’t need it so it was thought best to leave it alone. The party did find the rest of the travelers past the bridge though.

On the downside none where found alive (including an infant’s body hacked in two..that was sad) but there were more horses then bodies so the rest should be out there somewhere. Probably ran into the swamp in fear and if so than they are still dead just the same. The horses were butchered for food but oddly the wagon was still carrying goods. Mostly starch goods and tubers and such, a few bills of sale all could possibly be worth something if anyone had a way to get the wagon to town without a horse. I bid the party to leave it hidden of the side the road and get to it on the way back as there is nothing can be done with it now. One of the oafs opened a box in hunger and found a hidden bag of coins (so anyone reading this says to the DM “I love marshsprigs” gets 10gp and a necklace of healing word).

Too much time wasted, this party is not much for fast and furious action. I pushed them onward as the last thing I wanted was to reach the temple during the night. But alas they could not get a pace going that would function to my plans. I had to claim bad knees and make them break camp so we could reach the temple in the early day.

The mire was kind to us as we probably would have been easy prey that night but by either luck or god’s grace we lived the night and got good rest.

Approaching the temple we came upon a sight not even I was prepared for. The old temple of my faith was the ruined mound of stone I expected. What I was not prepared for was the hoard of slaves, orcs, and tents in the clearing leading up to it. Digging and working hard to some task. Perhaps even there for the same reason as me but I can’t see who would know about the hochkey let alone it’s resting place here.

We stopped short to discuss it and it was sad to see so much confusion and disorder. Finally they chose to send just one of their party to boldly walk up to the sentry and bully his way thru for info. Probably the most stupid plan I have ever heard but dam me if the man didn’t have the balls to go and try it. I will give respect to him for that, this man might have had a good carrier in the military if he tried.

It failed of course but to everyone’s amazement he was sent away not with a sword in his gut but with cackled insults. The sentry even spotted the rouge sneaking about the path without calling out alarm just more snide comments. Well he did call to one other orc bruiser to stand with him but it was a rather simple looking fellow.

The party fell to heated discussion again on what to do. It took them so long the extra orc went back to the main camp. With some study the party now suspects another ambusher in the trees near the sentry. They are correct of course but that’s their job to deal with these things not mine.

They eventually decided to go home and leave this be, and I was expecting that after them seeing the task before them. It took a little fast talk and a doubling of payment but they got back to work.

The paladin was all for just rushing the sentries and killing them fast. That was a nice respective idea in true hero form but of course she was voted down. Seesh

They again go with the sneak plan but this time to sneak past the sentries and free some the slaves to create a diversion or some such thing. These plans always work well in the silver coin novels but in practice? Um no it normally ends in screaming pain and death.

The druid did an impressive job of helping camouflage the thief and he man actually did a nice shadow dodge past the watchful eye of the sentry and around his tent. only to find himself against a tree trunk directly under an orc hidden in it. Thankfully the orc was not so watchful and didn’t see the rogue as he seemed too busy trying to flick the ball of gooey snot he just ripped from out his nose.

You will not believe what happened next. Just as the orc flicked that glob of gummy snot down onto the rogues face the…well…I don’t know what happens next. We will see at the start of next game!

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The slave camp part 2

Rylle watched from the edge of the woods as the glob of snot landed on Velt’s forehead. His hand reached for his dagger but he gained control of his anger and slipped even deeper into the shadows wiping his brow

She was suddenly glad she was not a sneak thief. The approach of footsteps had her spin around sword still in hand. Two newcomers had joined the group, it did not take long to get matters settled. A very obnoxious sellsword named Pahtrik and a gnome wizard named Berks with the mouth of a drunken dwarf. They were mercs sent from Waterdeep to invest the story of the missing merchants now turned slaves. The two of them would never tackle the slave camp alone but the 7 of them? Oh wait…make that 6…Maz was as useful in a fight as a pair of wet pantyhose. She turned her attention back to the rogue

Velt disappeared from the sentries and made his way into the camp and found way sort of blocked by another inattentive orc mildly pushing some slaves around. One that was off to the edge out of sight from the main force

Good

His aim was true and the target was soon twitching on the ground with nothing more than a gurgle of noise.

He approached the slaves and found nothing but a simple bolt and fear keeping them imprisoned. He freed a few and bid them to run as he heard the approach of heavy clad boots and off they bolted in a direct path outward the camp.

Easily spotted by the guards two slaves died instantly and our band of heroes no longer felt it wise to lurk in the woods. The party fell upon the sentries in a storm of action and felled the one that jumped down from the tree the instant he hit the ground, but the sentry proved to be a bit harder than expected and not till they surrounded him taking turns hacking off pieces of flesh did he drop in submission.

Velt was still on his own within the camp, the brute guard ran right past him after the slaves giving him a opportune target for a arrow in the back.

This time the orc did not fall dead tho. Instead it spun around and charged landing a hefty blow against the head and Velt was suddenly not feeling the greatest. He tried to return the blow with his sword but in his dizziness the swing went wild. The orc just smiled and raised his club to finish the job.

Lucky for him the others did not forget him, a javalyn and a bolt of fire came from the entrance slaying the brute. Thankful for the help he did not want to meet any other orcs in his condition. He hobbled towards his friends and was slightly taken aback by a brace of the smallest goblins he has ever seen came from the big stack of firewood. They were almost cute if not for the fact that they were carrying small crossbows that shot searing bolts of energy in his direction.
“ok fuck this” he mumbled and found within him the will to lift feet and make fast a run thru the tress to others with bolts of blue energy zapping the branches around him.
The party moved up to help the guy and one of the goblins dropped back deeper into the camp towards another guard team.
Well one might thing a group of heroes against the single goblin would not be much of a match. And that one might be right.
But the gods roll dice too you know.

The man did his job and held up the party before he died and the other one was able to gather a few more orcs to the fray.

The next few minutes of time is a bit of blur to be honest, Lots of sword swinging, throwing of sticks, and bolts of energy and we are at the point where no two survivors could ever tell the story in the same. But at least in the end it was the heroes still standing one and all, with a few slaves alive as well!

The gruff Pahtrik took the slaves under his wing in a way that was bordering on slavery itself. The paladin will have to watch this mongrel.
Looking around they found a few trinkets. From the goblins actually as a surprise to most but them little crossbows might be worth something to somebody that knew how to use them, add to that a bottle of speed on one which explains the rapid fire from the other one. He must have drunk his. Well what’s left over just might come in handy!
Maz finally came up and joined them, with news that the sentry they tried to keep tied up for questions had died from his wounds while Maz tried to talk to him.

Then the party finally saw them. Another team of orcs standing off the side farther up the trail. But these had their backs to them and lifting tankards of what looked like ale.

And they were sitting on a chest!

Well well well

With some good time planning they devised a plane and tried a sneaking rush to hide the gnome wizard as she ran up and cast color spray right in their faces

Did I mention these orcs were drunk as the day was long? The spray had a great effect; all but one orc ran into the woods screaming from the visage. 2 seconds later the last one ran into the woods screaming “no,no,no,no,no,no,no” into the gloom.

The chest was won without a single stroke of blade (good job y’all)

Inside were plenty of little bags with small sums of coin obviously a pay chest. Added were a few scrolls of healing one can only assume for the slaves that fell to weak to work. And at the bottom of the chest a strange find.
A scroll of tiny hut, the wizard knew what it was. It meant a chance to heal wounds, rest bones, replenish spells and everyone agreed
Well all but the bearded thug pushing the slaves around he seen nothing but gold coins. After some debate he was argued down and the spell was cast and everyone took the rest feeling all the much more rested and powerful for it.

So… ONWARD!

Climbing down from the invisible floating hut in the sky they came upon even more weirdness. 4 orcs, A large muscle bound brute, a bent over aged shaman with a gutting bear draped over him…and a Kobold….in shining plate mail.

Everyone needed a second to take it in on both sides, the bad guys acted first. The kobold skittered up a trail of rocks with amazing dexterity; the shaman bid the archers to the ruins and covers than pushed the brute to the front of the battle.
It was on
Pahtrik was there in a blink of eye sword raised….ok the guy was good for something at least. The rest rushed on behind him.
The fight was rather hectic, with the shaman having a few good tricks up his sleeve. Wall of daggers and enlarge on the brute was a fordable mix but the group was able to burn him down with not TOO much damage to themselves. An expeditious retreat casted by the shaman to reach the safety of the ruins helped him not in the slightest. His death was much cheered by the heroes.

After that it was a very minor matter to finish the archers. The group was starting to work well together.

At the ruins some short debate as what to do next, there was an obvious path down under the ruins but there was still the cave with the kobold fellow to deal with. Maz gave his opinion and down they went.
The stairwell showed definite signs of struggle and combat. It ended in a single chamber with a marbled floor with a giant map imprinted on it with no locations or names just rivers, mountains and such.
In the middle was a large sycoghogus (sp) with a device on top. I’ll make this short in case we need to revisit it but the party figured out the trap with little effort and they were able to open the coffin with little problem.
There it was, the item they seeked. You could tell by the little girlish squeak from Maz. A emblem much like the one around Maz’s neck but instead of worked iron it was of a deep rich wood and edged with fine gold. As old as everything around them seemed the dead priest’s focus seemed brand new.
Another round of questions for Maz as Mace continued to grope around the corpse.

Until the corpse tried to grope for him, good reflex’s saved Mace’s hide and as he back peddled from the cairn the dead priest started to rise up with a black and smoky sword appearing in his hand.
For once the party did not have to debate or discuss and get feedback from all members before action. In a blink they did the scobbydoo up the steps and back into daylight as the wraith screeched at them from the darkness.

This led to some more questions for Maz, maybe a bit heated ones at that but he just kinda shrugged them off and asked to the religious item. They continued to talk about it as they subconsciously headed away from the crypt and towards the cave.
There they stopped to make certain decisions that will be covered on the forums

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Bad news bears, Boom Boom, and the swamp race

ok sooooo much to cover here
We got the bears in the cave story, with the not so great ending
We got the Boom Boom fight that did end rather good
Then the swamp scene that went about as expected
And lastly we find the hero’s out in the ocean of tears.
So let’s get too it than shall we

The party knew there would be other bears inside; they expected the oversized hostile man eating pinkish ones.
What they didn’t expect was the big black bear, mostly because it was Timmy in shapchange.

“Seems the hic’s been holding out on us” Landon was a bit surprised “well if he wants to be a giant bear than let HIM be in the front” and cocks his crossbow
“Grwwellehmpth” was all Timmy had to say on the matter
So actually I will not give a blow by blow on this encounter. The party found the bears and with a bit of team work they also found out they where half starved and weakened from misuse and died rather easy. The downside of this was Timmy went into slayer mode from the kill spree and ripped everything in front of him to peaces including poor Boo-Boo.
The little fella had some shred of his former self left in him and didn’t rush to attack the party…That didn’t stop Timmy as he eviscerated the bear. Yogi was in the rear trying to hold off two other bears from reaching the party and tried to get to Boo Boo in time but he died just before Yogi could get to the melee.
There was a moment of silence in the cave as the last bears fell and what happened dawned on everyone.
The paladin tried in vain to beg the gods for assistance as poured her healing glory into the bloody mess but there was no reviving him. He was too far gone.
Rylle used her tears to anoint the head of the bear (an act that meant little to the others but Yogi got it) and the fearsome wrath emptied out of him and he seemed to shrink in grief. A profane look of sadness came over the bear that will last with the team forever as he took Boo Boo by the foot and shambled out of the cave with the corpse. Pausing only to look Acorn in the eye and snort. They did not need a magic spell to translate that a trust has been broken and a friendship died with Boo.
In silence the team moved on deeper into the cave, not feeling so very heroic.

They reached the end of the tunnels and it opened out to a giant cave. Water flowed from the wall out into it and the roar of a waterfall could be heard deeper in. The flicker of torches had them pause in the darkness of the mouth of the cave. They decided to send the rogue in ahead to scout out the situation.
Vytas crept along the wall and bore witness to something never seen by his eyes. A Cyclops stood at the far side of the cave mucking about with some barrels. The giant was oblivious to his presence and he was very happy for that.
Then came the low growl beside him, a murderous set of yellow eyes in the shadows with him. He was not the only one hiding in the shadows and with the growl the Cyclops’s head snapped to him.
He was found
“Wut, just one o’ya? Grist said there was to be more and I should hide. But I am Boom Boom and my kind does not hide. My kind has been killing yours for a great long time and I am a slave to tradition.” He was not instantly rushed with lighting welding wizards and an army of swords so “Well then so be it, just ta sneak thief it is. Tell me little one can you play catch?” And he launched a humongus stone right at Vyt that connected him right in the chest crushing him to the floor “HAH dat wus good! Ok Get’em boys” he bellowed
And with that the wolfs came from the shadows, large Dire hounds bend on murder.
Vytal screamed in pain as teeth and claw tore his flesh. Blood pooled in the stream around him as he passed out from the damage.
“He’s dyeing!” yelled the paladin and she rushed to help but the party’s advance was blocked by another large wolf. They would never get there in time
“Mist of the vale rise and aid us!” Timmy waved his ugly stick and the cave filled with the thick fog blinding the giant and several of the dogs. More giant stones was hurled but at total random directions as the team desperately tried to engage the dog at them and still save the rogue. The newcomer Acorn was able to splash around the beast and hurl a healing magic to him in time to stem his instant death but he was still trouble from being in such a fight all alone in knee deep water.
Timmy charges to take the heat of melee away but paid a heavy price for it. It was obvious his bear form would not last to foes that could rend so much damage so fast. And the giant was somewhere in the cave still and that would not be an easy fight.
The team rallied to clear the immediate area of wolves before the giant found them and they readied themselves as best they could before Tim let the fog wane.
It was a blur of action, there was still two wolves with the giant and the team poured on a volley of destruction before the giant had much of a chance to do anything about it. It brought him to his knees and as he was dying he tried to crawl to the barrels sitting atop the waterfall talking in delirious blurbs about finishing the work.

But no, the gnome didn’t care to know what his story was or to let him “finish” his act of poisoning the marsh with his dire sluice. She approached and at point blank range her bolt of energy pierced his eye and broiled his brain.
It was over

Yaaa huzah! The team was mostly not that harmed for such a fight and they just bagged a fucking giant!
As most the party searched the area others took to purifying or destroying all possibilities and traces of the poisons used by the giant.
Not so much in coinage (400SP, 800CP, 150gp) no gems nor scrolls BUT one Master Craft weapon (1 hit) , one Vicious weapon (1 DMG), and one mundane +1
A short rest later they exit the back end of the cave on the trail of Grist but the track is lost once it hits the highroad. With not much else to do they return to the village of Lionel and Maztah

Once there he takes in the story and agrees that it was only a pit stop to a much bigger threat. He promises to look into things as best as he can and has a few ideas where to start.
However in the meantime he asked the party to undertake another quest concerning the relic. While they were gone two attempts have been made to steal the item and a few breather have died.
It is clear that it is not safe here and he needs to move it to a much higher militant base of the church. Obviously that would be the head church in Waterdeep. He plans to send a strong armed escort of priest along with the relic to the church.
But they would just be a decoy, he wants the team to take the relic to a trusted friend just south of the city by watercraft, very discreet and unassuming as a wad of average adventurers is common to the area. Since nobody but a very select few know of the plan he feels it is the safest way.

The team agrees (after soaking Maz dry of cash) and off they go. In a secluded part of the swamp they meet their escort. A funny shaped gnome with a attitude that Berks found instantly obnoxious. It was a bit mutual and the gnome (named Pheranome) was very disdainful and racial of Berks.
They were informed they had to take dingy’s through the much waters to the boat that was hidden in the trees near the sea line. Easy no? get to rowing ya lubs
The trip there was far from uneventful. Once in the deep of the swamp two lurking lizard men appeared, it was odd for only two of them to attack a armed boar but it was a a hit and run job. They threw bladder bags of some goo against the boat and wadded off into the muck blowing loud deep horns.
Within seconds the wildlife came, with Alligators, Dire Crocs, snakes, puffer fish, and the like attacking them as they rowed as hard they could. Cutting lose the baggage skiffs they still hardly made it out of the swamp and by the time they reached the boat they had just enough time to get on and away from shore before the rowboat was swarmed with a army of gators. Standing on the shore was a few lizard men and orcs watching their escape and it was clear.
Somebody powerful was after them and it was best to stay away from shore for awhile.

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Yo ho ho...

and a bottle of beer!

um there was pirates. lots of them

and a big boat on the map board. looked cool

and port of call with a bunch of “hell no, we outa here” orcs n stuff

and that’s that weeks story

I will cover this in detail later, unless one of the players would like to take a shot at it

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